How are these calculated?
- Rating
- Skill estimate (mu) minus 3 times its uncertainty (sigma). It is a cautious number, so it only climbs once the system is confident in a player. Ratings are updated race by race, oldest first.
- Match
- All runs of one loadout in one race with at least two runs. Faster times place higher, ties share a place, and conceding places last.
- Death Avg
- Average deaths per run.
- Runtime Avg
- Average in-game runtime per run.
- Realtime Avg Est.
- Average runtime with 5 minutes subtracted per death, to estimate the time actually played.
- Loadouts
- How many loadouts the player has run.
- Characters
- Picking a character ranks players by their rating on that character alone, using only matches played as that character. Everyone also keeps their overall rating, so the two are separate. The top 10 themes only apply to the overall Official ranking.
- Official and Open
- Official counts only sanctioned, ranked races. Open counts everything else. The two ladders never mix. The top 10 official players get themed icons.